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How a Chinese game scholar connects ancient texts with modern play_我的网站

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Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games
In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life."
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technology
Periodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'"
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries.
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
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中新网9月13日电 针对华北地下水的超采问题,水利部部长李国英13日回应称,通过“节、控、换、补、管”五项措施,这几年华北地下水超采治理取得了明显成效。从地表的河流和湖泊来看,永定河恢复了过流、潮白河恢复了过流、滹沱河恢复了过流,白洋淀重现生机,断流干涸了将近一百年的京杭大运河黄河以北段今年也实现了全线过流贯通,实现了与永定河的百年交汇。中宣部13日举行“中国这十年”系列主题新闻发布会,介绍党的十八大以来水利发展成就。会上有记者提问:党的十八大以来,有关华北地下水超采的综合治理和河湖生态补水工作进展如何?李国英对此作出如上回复。李国英指出,由于历史原因,华北地区河湖生态环境遭到过严重损害,地下水严重超采,并造成了大面积地面沉降。水利部会同国务院有关部门、有关地方人民政府采取“节、控、换、补、管”等措施,大力实施华北地下水超采综合治理。 一是“节”,即节约用水,强化需求端的节约用水。在华北地区采取三项措施,农业节水增效、工业节水减排、城镇节水降损。二是“控”,即严格控制地下水开采规模和开采强度,对于第一用水大户农业,采取休耕轮作、发展雨养农业这种方式。同时,严控高耗水产业发展。三是“换”,即对地下水进行置换,以地下水为水源的这些产业、部门,把他们的用水方式换成引用地表水,利用南水北调中线调水、南水北调东线调水、黄河水、本地的地表水,以及本地产生的非常规水资源,对各行业、各部门地下水源进行置换。

B | 四是“补”,华北地区地下水源的补充来源,主要是地表河流和湖泊。一段时期以来,华北地区的河道发生了断流,湖泊长期干涸了,意味着地下水的补充来源没有了。

C | 所以现在又在更大范围内考虑,向华北地区的河道和湖泊进行生态补水。这两年水利部加大力度,向永定河补水、向白洋淀补水、向京杭大运河黄河以北段补水。五是“管”,对地下水的开采实施严格管控。首先是对华北地区地下水超采区进行范围划定,划出禁采区、限采区,然后在这个区域内实施严格的管理。特别是对于深层地下水超采区,对开采的机电井实施关闭甚至封填。同时,建立地下水监测系统,严格地监督考核。

D | 李国英表示,通过实施“节、控、换、补、管”这五项措施,这几年华北地下水超采治理取得了明显成效,主要反映在这几个方面:2021年12月底,最新的统计数字和2018年同期相比,华北地区地下水超采治理区浅层地下水回升了1.89米,深层承压水回升了4.65米。同时,监测结果显示,这些年回补地下水累计达到了80亿立方米。从地表的河流和湖泊来看,永定河恢复了过流、潮白河恢复了过流、滹沱河恢复了过流,白洋淀重现生机,断流干涸了将近一百年的京杭大运河黄河以北段今年也实现了全线过流贯通,实现了与永定河的百年交汇。
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Published on:18:45:55
关键词:悟空传,金砖五国,让子弹飞责任编辑:侯伯马



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